OperatorsRosterUpdated: Aug 29, 2026

Hawks: Star Wars Zero Company Protagonist

Hawks is a customizable former Clone Captain who leads Zero Company — and the one squad member whose class you choose.

Role
Protagonist and squad leader
Background
Former Clone Captain, dismissed after the Antene massacre
Class
Player-chosen at start; reassignable without penalty
Appearance & origin
Customizable; 6 character creator origins
Best early classes
Scout, Heavy or Soldier (launch guides)
Hawks: Star Wars Zero Company Protagonist

Who Hawks Is

Hawks is the protagonist of Star Wars Zero Company and the leader of the company itself. Unlike authored companions such as Kabb, Trick and Tel-Rea, Hawks is a custom character: you shape his appearance, his origin in the character creator (six origin options are available) and — most importantly — his class. Every other roster member arrives with a fixed or unique class, but Hawks is the squad’s flexible slot.

Backstory

Hawks is a former Clone Captain who served in the Grand Army of the Republic under Jedi General Pong Krell during the Clone Wars. According to the story recap in GameRiot’s campaign video, he was dismissed after the Antene massacre and went on to found Zero Company, taking contracts through Republic Intelligence. Those story details come from a gameplay transcript, so treat the specifics as story content rather than official wiki copy — the broad arc (disgraced officer, new company, dangerous operation) is what launch coverage consistently references.

Personal Talents

Hawks’ personal kit is support-flavored regardless of class. Polygon’s build coverage highlights three pieces:

  • A talent that grants Action Points to allies, working much like an astromech droid’s support kit.
  • Personal passives that increase assist damage.
  • Personal passives that raise ally defense.

That makes Hawks a multiplier: his class adds the active toolkit, while his personal talents boost whoever fights next to him.

Class Choice

You pick Hawks’ class at the start, and it can be reassigned later without penalty. Launch guides converge on three early picks: Scout for Advantage generation (the most recommended), Heavy for a tank frontline, and Soldier for versatility. ScreenRant’s Hawks build guide and Polygon’s early-class guide both treat this as a reversible opening move rather than a build commitment. Dual specs unlock later, letting Hawks mix a primary and secondary class.

Visible limit: Hawks’ exact role in the Antene massacre is storyline territory and only partially documented in accessible sources; spoilers may fill the gap after a full playthrough.

Sources

All sources accessed August 29, 2026.